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Discounts on bulk purchases (20+ accounts) are a possibility, please contact us if you are interested. Beyond that there are currently no plans to sell the game temporarily or permanently at a lower price.
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We also sometimes give out use- and time-limited coupons to influencers with a target audience from low-income countries, such as Russia or Brazil. We offer a Family Pack which gives 4 game accounts at a nice discount compared with buying them individually.
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We are also aware that it would make purchasing the game easier for people living in certain countries.ĭoes Vintage Story ever go on sale / be in a bundle / offer a %-off coupon? And yes, we are aware that the increased exposure from being on Steam would likely compensate for the high revenue cut. That being said, it is still possible that the game will be on Steam some day. Launching on Steam also requires a lot of work from the team that would take away from development time. When we feel like it might be ready for Steam, we'll reconsider. The more we improve our game, the more we can prove their accusations wrong. Although we've come a long way, we still get plenty of people who glance at Vintage Story and call it a Minecraft clone or a paid mod. You only get one chance to debut on Steam and the momentum from that debut determines if your game takes off like a rocket or if you get review bombed into oblivion. We think the game still needs more polish before it would be ready for Steam anyway. If you don't like our game, even after 2 hours of game play, then we don't want to keep your money. We would like to be able to refund for longer than that. Steam policy prevents refunds after 2 hours of game play. Steam takes a 30% cut of the revenue, which we see as unreasonably high, and leaving us developers with a significantly smaller share of the proceeds after the 5% transaction fees, 20% VAT and ~25% income tax deductions.
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Yet, we would like to avoid putting the game on Steam for the time being for several reasons: Steam is a great platform to sell your game, we know.
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